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But the core two are 3dsMax and Maya, these are the industry standard software. There are a lot of 3d modeling applications out there to choose from.
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Free alternative is Gimp.Įssential piece of software for any game environment artist. Adobe Photoshop or Painter are primary tools you'd need. Concept art and visual development often involves digital and matte painting. At some point you may want to create your own concept designs to work from. This would be the basic core I would start with.Īlthough concept art is not a requirement for environment artist, it is a very valuable discipline to be familiar with. Game Engine (Rendering): UDK (Unreal 3), CryEngine 3 or Unity Once you get more comfortable using the toolset within each software, then you can begin to explore additional and alternative tools.įor example: If I were to start all over again this would be the software from the four basic categories that I would recommend to myself.
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As a beginner, limit the amount of software you learn and use to the core essentials. If you have one software from the above 4 categories, you should be set to get started. Modeling, Texturing, Normal Maps/Baking and Rendering (Game Engines). If you are just starting out, here is the minimum you need to get started creating 3d game environments. You do not need software in each category.
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After you've gone through this article you should have a strong foundation of what software you would need. I narrowed the list down to essentials few to get you started in the right direction. The following article is a list of software you would need to know and use to create game environments. What software/applications do you need to create game environment art?